EveGalaxy Portal
The first product. A fleet builder and database for EVE Galaxy Conquest, grown into a seven-language platform recognised by CCP Games as a Content Partner.
No faces, no personal brand. Anarki Corporation is judged on one thing: what it delivers.
We use every tool the present offers, AI included, wherever it makes the work better or faster. We do not sell "handmade" as a virtue. We sell results.
Concept, design, architecture and quality control stay in the studio. Tools execute, the studio decides. Every release carries a human sign-off.
Our work is signed Anarki Corporation. The people behind it serve the studio, and the studio answers for the work.
We make tools because our own projects need them. What survives our production is what we offer to others.
Performance figures are benchmarks, features are tested, statuses are honest. If we have not measured it, we do not say it.
Select a milestone.
The first product. A fleet builder and database for EVE Galaxy Conquest, grown into a seven-language platform recognised by CCP Games as a Content Partner.
Division Interactive opens its first title: a deep 4X mobile strategy game. Official site and community launched.
Tools built for Nebula become products. The Systems division gets its own storefront, unityframeworks.anarki-corporation.com.
First framework released on the Unity Asset Store: 12 visual systems, 96 automated tests, benchmarked on real hardware.
The next milestone is already in production. Signal pending.